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Discovery Learning
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= Evidence= == Discovery learning and Games == Learning environments like games allow students to discover new rules and ideas rather than memorizing the materials that others have presented. For example, simulation games enable students to interact with the game by exploring and manipulating objects to test their hypotheses. Thus, while experiencing the game world, students become active participants in learning, and their motivation may shift from extrinsic to intrinsic rewards <ref> Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31, 21 β 32. </ref>.
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