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Extrinsic Motivation
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=='''Design Implications'''== In an example, Marteniz<ref name="Martinez" /> explains that test scores and course grades could overwhelm the student because of the reactions from parents, teachers, and peers, which may become a hindrance to the students’ interest in studying. As a counter example, Marteniz<ref name="Martinez" /> states that rewards that make the student extrinsically motivated generate beliefs about personal competence that were not there before. This may set the path for a development of intrinsic motivation later in the students’ journey of study. Relating to this, many extrinsic motivators can be seen in gaming. Examples like failing a level, losing a life, high score rewards, star rewards upon clearing a level, daily log in rewards etc. are all kinds of external regulations to keep the player extrinsically motivated<ref name="Vriend">Vriend, S. (2017, August 4). Intrinsic and extrinsic motivation. Game Developer. https://www.gamedeveloper.com/design/intrinsic-and-extrinsic-motivation</ref>. Whether the player enjoys the game itself or the rewards are questionable. In the game Angry Birds<ref name="AngryBirds">Star | Angry Birds Wiki | Fandom. (n.d.). Angry Birds Wiki. https://angrybirds.fandom.com/wiki/Star</ref>, the player is rewarded 1-3 stars based on his performance on clearing a level, the star is a reward to keep the player extrinsically motivated, because he/she may replay the level again to collect all 3 stars, but may not be intrinsically motivated about replaying the level itself. <br><br>
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