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Reinforcement
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= '''Design Implications''' = In Martinez's book ''Learning and cognition: The design of the mind''<ref name=":0" />, he uses the example of a father trying to help his daughter develop the habit of folding her quilt. In order to encourage her to fold the quilt, the father would reward her after doing that. However, in order to avoid the daughter becoming dependent on the reward and thus not continuing the behavior if the reward is stopped, it is better for the father to reward her at random times. Similarly, if we want to use positive reinforcement to encourage students to study, we can give more verbal encouragement when they do well on a test, or give a reward for good performance on a random test. The classic example of negative reinforcement is the seat belt alarm. Basically, all cars now have a setting that will always trigger an alarm if you don't wear your seat belt. If the car owner does not want to hear the annoying noise, he or she must wear the seat belt. Over time, the habit of wearing a seat belt will develop. Since the alarm is always there, we don't have to worry that removing it will cause the behavior to go extinct.
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