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===''Let's Talk Cubes Game''=== https://www.learningresources.com/item-lets-talk-cubes | Retrieved 12/01/2022 [[File:cubes.png|200px|thumb|right|Figure 2]] Utilizes principles including personalization, guided discovery, self-explanation, and [[Learner Control Principle|learner control]] * This game is intended to promote social-emotional learning. The cubes are color-coded by category; orange cubes have ice-breaker questions, blue cubes have social skills prompts, and green cubes contain prompts relating to emotions and feelings. The questions and prompts are crafted in a conversational way that can be understood by young children. * Players can select the category of their choosing and can roll the cube to select a question or prompt to which they will respond. * The questions/prompts on the orange cubes are light questions that are useful as a tool for players to get to know one another. * The questions/prompts on the green cubes encourage the player to reflect inwardly and articulate what they value and how they perceive themselves. * The questions/prompts on the blue cubes require the players to reflect outwardly as they consider complicated scenarios that they might not otherwise have thought about (e.g., โSomeone is being made fun of. What should you do?โ). * If and when the players encounter these scenarios, or similar, in real life, the activity with these cubes is intended to help players respond appropriately and productively. * Although not specified on the product website, it might be helpful for players to start with the orange (ice breaker) cubes and work their way through the green (emotional/feelings skills) cubes before concluding with the more challenging blue (social skills) cubes. * This game is casual enough for a player to re-roll a cube if they do not wish to answer a given question. Doing so may weaken the goal of the game, but this is in line with a challenge to the [[Learner Control Principle|learner control principle]]. Alternatively, giving students this type of choice may help them develop deeper thinking skills in an area in which they are more comfortable, allowing players to build up to the tougher questions.
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