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Personalization Principle
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=== References === khan, S. (2012, June 28). Introduction to economics | supply, demand, and market equilibrium | economics | khan academy. YouTube. Retrieved December 16, 2022, from https://www.youtube.com/watch?v=8JYP_wU1JTU Lester, J. C., Stone, B. A., & Stelling, J. D. (1999). Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments. User Modeling and User-Adapted Interaction, 9, 1β44. letsplayer247. (2018, March 18). Reader rabbit math ages 6-9 gameplay. YouTube. Retrieved December 16, 2022, from https://www.youtube.com/watch?v=838EoFa5gSs&t=496s Moreno, R. (2005). Instructional technology: Promise and pitfalls. In L. PytlikZillig, M. Bodvarsson, & R. Bruning (Eds.), Technology-based education: Bringing researchers and practitioners together(pp.1β19). Greenwich, CT: Information Age Publishing. Moreno, R.,& Mayer, R.E.(2000). Engaging students in active learning: The case for personalized multimedia messages. Journal of Educational Psychology, 92, 724β733. Moreno, R.,& Mayer, R.E.(2004). Personalized messages that promote science learning in virtual environments. Journal of Educational Psychology, 96, 165β173. Moreno, R., & Mayer, R.E.(2007). Interactive multimodal learning environments. Educational Psychology Review, 19, 309β326. Moreno, R., & Mayer, R. E. (2010). Techniques that increase generative processing in multimedia learning: Open questions for cognitive load research. In J. L. Plass, R. Moreno, & R. Brunken (Eds.), Cognitive Load Theory (pp. 153β178). Cambridge: Cambridge University Press. Reader Rabbit (1998). Reader Rabbit Math Adventure Ages 6-9. The Learning Company.
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