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Generative Processing
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===''Sesame Street: Drawing | Elmo's World''=== https://www.youtube.com/watch?v=MtxYRysBbIE | Retrieved 12/14/2022 [[File:Elmo1.png|200px|thumb|right|Figure 3.1]] [[File:Elmo2.png|200px|thumb|right|Figure 3.2]] Utilizes principles such as personalization, embodiment, guided discovery * The Elmo’s World series starts with an opening song that Elmo sings while in a bedroom young viewers might be able to imagine themselves in. * A particular brand of puppet, Elmo speaks in a welcoming, conversational way, and moves in a human-like manner throughout the video. Also demonstrating the embodiment principle, an illustrated cow with a human-like smile (0:34), a somewhat anthropomorphized cell phone friend, “Smarty” (0:52), a dog playing a ukulele (3:39), and a fish with eyelashes and a smile (4:33) are also shown in the video. * In this video, Elmo wants to learn about drawing. The viewers are shown different types of drawing tools, and Smarty explains the drawings can be based on things that can be realistic or abstract and imagined (1:25). Elmo and Smarty prompt the viewer with questions like “What do we do to learn something new?” (“We look it up!”) (1:05) * Following the guided discovery principle, this technique may help a young learner understand that it’s okay if they don’t know something and that they can find the tools to help them figure out what they need to know. * In another example of guided discovery, the viewers are asked to guess what Elmo is drawing (2:18). As Elmo draws a rectangle shape and adds in additional triangles and lines, a group of children off-screen describe what Elmo is drawing while questioning what the final image will be. Ultimately, it becomes clear that the drawing is of a sailboat. (2:51) ''The following example does not sufficiently foster generative processing:''
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