Experiential Gaming Model: Difference between revisions
Tanvivartak (talk | contribs) |
Tanvivartak (talk | contribs) |
||
Line 1: | Line 1: | ||
= Overview = | |||
The experiential gaming model is a learning approach that integrates experiential learning theory, [[flow | flow theory]] and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level. | The experiential gaming model is a learning approach that integrates experiential learning theory, [[flow | flow theory]] and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level. | ||
Revision as of 19:39, 23 February 2023
Overview
The experiential gaming model is a learning approach that integrates experiential learning theory, flow theory and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level.