Mayer's Principles in Multimedia Learning: Difference between revisions

From ECT wiki
No edit summary
No edit summary
Line 24: Line 24:
|-
|-
|-
|-
| Example || Example || Example
| '''Fostering Generative Processing || Multimedia principle || Use words and pictures rather than words alone
|-
|  || [[Personalization principle]] || Put words in conversational style
|-
|  || Voice Principle || Use human voice for spoken words
|-
|  || Embodiment principle ||  Give onscreen characters human-like gestures
|-
|  || Emotion Design principle || Make onscreen elements prime positive emotion
|-
|  || Generative Activity principle || Provide prompts for learning strategies
|-
|  || Guided discovery principle || Provide hints and feedback as learner solves problems
|-
|  || Mapping principle || Ask learners to create a graphic organizer or concept map
|-
|  || Self-explanation principle || Ask learners to explain a lesson to themselves
|-
|  || Drawing principle || Ask learners to make drawings for the lesson
|-
|  || Imagination principle || Ask learners to imagine drawings for the lesson
|}
|}

Revision as of 12:36, 16 December 2022

Principles of Multimedia Learning
Goal Principle Description
Minimize extraneous processing Coherence principle Eliminate extraneous material
Signaling principle Highlight essential material
Redundancy Principle Do not add printed text to spoken text
Spatial Contiguity Principle Do not add printed text to spoken text
Temporal contiguity principle Present narration and corresponding graphic simultaneously
Manage essential processing Segmenting principle Break presentation into parts
Pre-training Principle Describe names and characteristics of key elements before the lesson
Modality Principle Use spoken rather than printed text
Fostering Generative Processing Multimedia principle Use words and pictures rather than words alone
Personalization principle Put words in conversational style
Voice Principle Use human voice for spoken words
Embodiment principle Give onscreen characters human-like gestures
Emotion Design principle Make onscreen elements prime positive emotion
Generative Activity principle Provide prompts for learning strategies
Guided discovery principle Provide hints and feedback as learner solves problems
Mapping principle Ask learners to create a graphic organizer or concept map
Self-explanation principle Ask learners to explain a lesson to themselves
Drawing principle Ask learners to make drawings for the lesson
Imagination principle Ask learners to imagine drawings for the lesson