Mayer's Principles in Multimedia Learning: Difference between revisions
Tanvivartak (talk | contribs) No edit summary |
Tanvivartak (talk | contribs) No edit summary |
||
| Line 36: | Line 36: | ||
|- | |- | ||
|- | |- | ||
| ''' | | '''Social and Affective Features of Multimedia Learning''' || [[Personalization Principle]] || Put words in conversational style | ||
|- | |- | ||
| || [[Voice Principle]] || Use human voice for spoken words | | || [[Voice Principle]] || Use human voice for spoken words | ||
| Line 46: | Line 44: | ||
| || Immersion Principle || Incorporate multimedia design principles in immersive virtual environments | | || Immersion Principle || Incorporate multimedia design principles in immersive virtual environments | ||
|- | |- | ||
| || | | || Collaboration Principle || Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination | ||
|- | |- | ||
| || Embodiment Principle || Give onscreen characters human-like gestures | | || Embodiment Principle || Give onscreen characters human-like gestures | ||
| Line 52: | Line 50: | ||
| || Emotion Design Principle || Make onscreen elements prime positive emotion | | || Emotion Design Principle || Make onscreen elements prime positive emotion | ||
|- | |- | ||
| | |- | ||
|- | |||
| '''Fostering Generative Processing || Generative Activity Principle || Provide prompts for learning strategies | |||
|- | |- | ||
| || Guided discovery Principle || Provide hints and feedback as learner solves problems | | || Guided discovery Principle || Provide hints and feedback as learner solves problems | ||
Revision as of 13:24, 16 December 2022
| Goal | Principle | Description |
|---|---|---|
| Basic principle | Multimedia Principle | People learn better from words and pictures than from words alone |
| Multiple Representation Principle | Using diverse representations of information that help students learn more effectively | |
| Expertise Reversal Principle | Provide differential instructions for knowledgeable experts, and not the same as novice learners | |
| Minimize extraneous processing | Coherence Principle | Eliminate extraneous material |
| Signaling Principle | Highlight essential material | |
| Redundancy Principle | Do not add printed text to spoken text | |
| Spatial Contiguity Principle aka Cueing Principle | Do not add printed text to spoken text | |
| Temporal Contiguity Principle | Present narration and corresponding graphic simultaneously | |
| Split Attention Principle | Present an integrated format of disparate sources of information | |
| Worked Example Principle | Provide problem formulation and solution to help gain initial cognitive skill acquisition | |
| Manage essential processing | Segmenting Principle | Break presentation into parts |
| Pre-Training Principle | Describe names and characteristics of key elements before the lesson | |
| Modality Principle | Use spoken rather than printed text | |
| Transient Information Principle | Help comprehensive processing of spoken information or animations in learners’ working memory and integration with prior knowledge in long-term memory | |
| Social and Affective Features of Multimedia Learning | Personalization Principle | Put words in conversational style |
| Voice Principle | Use human voice for spoken words | |
| Embodiment Principle | Give onscreen characters human-like gestures | |
| Immersion Principle | Incorporate multimedia design principles in immersive virtual environments | |
| Collaboration Principle | Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination | |
| Embodiment Principle | Give onscreen characters human-like gestures | |
| Emotion Design Principle | Make onscreen elements prime positive emotion | |
| Fostering Generative Processing | Generative Activity Principle | Provide prompts for learning strategies |
| Guided discovery Principle | Provide hints and feedback as learner solves problems | |
| Mapping Principle | Ask learners to create a graphic organizer or concept map | |
| Self-Explanation Principle | Ask learners to explain a lesson to themselves | |
| Drawing Principle | Ask learners to make drawings for the lesson | |
| Imagination Principle | Ask learners to imagine drawings for the lesson |