Experiential Gaming Model: Difference between revisions

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The experiential gaming model is a learning approach that integrates experiential learning theory, [[flow | flow theory]] and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level.
The experiential gaming model is a learning approach that integrates experiential learning theory, [[flow | flow theory]] and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level.


=== Evidence ===
== Stages of Computer-mediated flow states ==
In computer-mediated flow studies the following stages related to flow are distinguished into three phases. However, which factors referring to flow belong in each stage is debated


=== Examples ===
= Evidence =


=== Critique and Design Implications ===
= Examples =


=== Challenges ===
= Critique and Design Implications =


=== References ===
= Challenges =
 
= References =

Revision as of 20:41, 23 February 2023

Overview

The experiential gaming model is a learning approach that integrates experiential learning theory, flow theory and game design. The focus is understanding how the factors contributing to a flow state can be used in educational games to maximise its impact. The model emphasises the importance of providing players with immediate feedback and clear goals and challenges that match their skill level.

Stages of Computer-mediated flow states

In computer-mediated flow studies the following stages related to flow are distinguished into three phases. However, which factors referring to flow belong in each stage is debated

Evidence

Examples

Critique and Design Implications

Challenges

References