Discovery Learning

From ECT wiki
Revision as of 21:01, 23 February 2023 by Tanvivartak (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Overview

Discovery learning is learning approach encouraging students to discover and learn through their own experiences rather than being taught through direct instruction. In discovery learning, students are provided with a problem or challenge and can explore and experiment to find a solution. This approach emphasizes the process of discovery rather than simply memorizing information [1].

Example

Evidence

Discovery learning and Games

Learning environments like games allow students to discover new rules and ideas rather than memorizing the materials that others have presented. For example, simulation games enable students to interact with the game by exploring and manipulating objects to test their hypotheses. Thus, while experiencing the game world, students become active participants in learning, and their motivation may shift from extrinsic to intrinsic rewards [2].

Critique and Design Implications

Conclusion

  1. Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31(1), 21-32.
  2. Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31, 21 – 32.