User contributions for Tanvivartak
28 February 2023
- 00:2800:28, 28 February 2023 diff hist +28 Situated Cognition →Overview current
24 February 2023
- 18:5518:55, 24 February 2023 diff hist −1 Cognitive Load Theory →Also see current
- 18:5418:54, 24 February 2023 diff hist 0 Cognitive Load Theory →Also see
- 18:5418:54, 24 February 2023 diff hist 0 Cognitive Load Theory →Also see
- 18:5418:54, 24 February 2023 diff hist +231 Cognitive Load Theory No edit summary
- 18:4718:47, 24 February 2023 diff hist +17 Cognitive Load Theory →Overview
- 18:4718:47, 24 February 2023 diff hist +4 Cognitive Load Theory No edit summary
- 14:5614:56, 24 February 2023 diff hist +1 Experiential Learning →Models of Experiential Learning current
- 14:5614:56, 24 February 2023 diff hist +465 Experiential Learning →Models of Experiential Learning
- 14:5314:53, 24 February 2023 diff hist −1 Experiential Learning →Evidence
- 14:5114:51, 24 February 2023 diff hist +31 Experiential Gaming Model No edit summary current Tag: Visual edit: Switched
- 14:5114:51, 24 February 2023 diff hist 0 Experiential Gaming Model →Overview
- 14:5114:51, 24 February 2023 diff hist −31 Experiential Gaming Model →Overview
- 14:5014:50, 24 February 2023 diff hist 0 Experiential Gaming Model →Overview
- 14:5014:50, 24 February 2023 diff hist +28 Experiential Gaming Model No edit summary
- 14:4914:49, 24 February 2023 diff hist +870 Experiential Learning →Evidence Tag: Visual edit
- 14:4514:45, 24 February 2023 diff hist +405 Experiential Learning →Evidence Tag: Visual edit
- 14:3914:39, 24 February 2023 diff hist +651 Experiential Learning →Example
- 14:3714:37, 24 February 2023 diff hist +1,427 Experiential Learning →Models of Experiential Learning
- 14:2014:20, 24 February 2023 diff hist +567 Experiential Learning →Models of Experiential Learning
- 14:1414:14, 24 February 2023 diff hist +193 Experiential Learning →Models of Experiential Learning
- 14:1414:14, 24 February 2023 diff hist +37 Experiential Learning No edit summary
- 14:1114:11, 24 February 2023 diff hist +1,898 Experiential Learning →Implications and Design Critique
- 14:0514:05, 24 February 2023 diff hist +1,287 Experiential Learning →Stages of Learning
- 13:5413:54, 24 February 2023 diff hist +1,239 Experiential Learning →Kolb's Experiential Learning Model
- 12:3612:36, 24 February 2023 diff hist −1 Game Design Model →= MDE Model current
- 12:3612:36, 24 February 2023 diff hist +195 N Game Design Model Created page with "= Overview = == MDE Model = Mechanics, Dynamics, Aesthetics = DPE Model = Design, Play, Aesthetics == DDE model == Design Dynamics Experience == LGDM Model == Learning Games Design Model"
23 February 2023
- 21:4321:43, 23 February 2023 diff hist +823 Experiential Learning →Kolb's Experiential Learning Model
- 21:1121:11, 23 February 2023 diff hist +160 Experiential Learning →Kolb's Experiential Learning Model Tag: Visual edit
- 21:0921:09, 23 February 2023 diff hist +105 Experiential Learning →Kolb's Experiential Learning Model
- 21:0821:08, 23 February 2023 diff hist +625 N Experiential Learning Created page with "= Overview = Experiential learning builds on the work of Piaget, Lewin and Dewey <ref> Nielsen-Englyst, L. (2003). Game design for imaginative conceptualisation. Proceedings of the international workshop on experimantal interactive learning in industrial management, Allborg (pp. 149 – 164) </ref>. It consists of several models that stress the importance of direct experience and reflective observation == Kolb's Experiential Learning Model == File:Kolbs Learning Sta..."
- 21:0621:06, 23 February 2023 diff hist 0 N File:Kolbs Learning Stages.jpg No edit summary current
- 21:0121:01, 23 February 2023 diff hist +576 Discovery Learning No edit summary current
- 20:5820:58, 23 February 2023 diff hist +576 N Discovery Learning Created page with "= Overview = Discovery learning is learning approach encouraging students to discover and learn through their own experiences rather than being taught through direct instruction. In discovery learning, students are provided with a problem or challenge and can explore and experiment to find a solution. This approach emphasizes the process of discovery rather than simply memorizing information <ref> Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 3..."
- 20:4920:49, 23 February 2023 diff hist −9 Flow No edit summary current
- 20:4820:48, 23 February 2023 diff hist +18 Flow →Evidence Tag: Visual edit
- 20:4820:48, 23 February 2023 diff hist −2 Flow →Stages of Computer-mediated flow states Tag: Visual edit
- 20:4720:47, 23 February 2023 diff hist +3 Flow →Stages of Computer-mediated flow states
- 20:4620:46, 23 February 2023 diff hist −10 Flow No edit summary
- 20:4520:45, 23 February 2023 diff hist +3,004 Flow →Evidence
- 20:4420:44, 23 February 2023 diff hist +1,509 Experiential Gaming Model →Stages of Computer-mediated flow states
- 20:4320:43, 23 February 2023 diff hist +1,244 Experiential Gaming Model →Stages of Computer-mediated flow states
- 20:4120:41, 23 February 2023 diff hist +208 Experiential Gaming Model →Overview
- 20:3920:39, 23 February 2023 diff hist −4 Experiential Gaming Model →Overview
- 20:3920:39, 23 February 2023 diff hist +410 Experiential Gaming Model →Overview
- 20:2020:20, 23 February 2023 diff hist +41 Maslow’s hierarchy of needs →Evidence current
- 20:1920:19, 23 February 2023 diff hist +2 Locus of control →Examples current
- 20:1820:18, 23 February 2023 diff hist +22 Locus of control →Examples
- 20:1620:16, 23 February 2023 diff hist +24 Flow →Critique
- 20:1420:14, 23 February 2023 diff hist +24 Cognitive Dissonance Theory →Overview current