Mayer's Principles in Multimedia Learning: Difference between revisions
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| || [[Temporal Contiguity Principle]] || Present narration and corresponding graphic simultaneously | | || [[Temporal Contiguity Principle]] || Present narration and corresponding graphic simultaneously | ||
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| || Split Attention Principle || Present an integrated format of disparate sources of information | | || [[Split Attention Principle]] || Present an integrated format of disparate sources of information | ||
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| || Worked Example Principle || Provide problem formulation and solution to help gain initial cognitive skill acquisition | | || [[Worked Example Principle]] || Provide problem formulation and solution to help gain initial cognitive skill acquisition | ||
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| || Modality Principle || Use spoken rather than printed text | | || Modality Principle || Use spoken rather than printed text | ||
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| || Transient Information Principle || Help comprehensive processing of spoken information or animations in learners’ working memory and integration with prior knowledge in long-term memory | | || [[Transient Information Principle]] || Help comprehensive processing of spoken information or animations in learners’ working memory and integration with prior knowledge in long-term memory | ||
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| || [[Voice Principle]] || Use human voice for spoken words | | || [[Voice Principle]] || Use human voice for spoken words | ||
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| || Embodiment Principle || Give onscreen characters human-like gestures | | || [[Embodiment Principle]] || Give onscreen characters human-like gestures | ||
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| || Immersion Principle || Incorporate multimedia design principles in immersive virtual environments | | || [[Immersion Principle]] || Incorporate multimedia design principles in immersive virtual environments | ||
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| || Collaboration Principle || Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination | | || Collaboration Principle || Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination | ||
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| || [[Animation Principle]] || Organize information for incremental processing allowing learners to combine information primitives progressively and hierarchically into a mental model | | || [[Animation Principle]] || Organize information for incremental processing allowing learners to combine information primitives progressively and hierarchically into a mental model | ||
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| || Emotion Design Principle || Make onscreen elements prime positive emotion | | || [[Emotion Design Principle]] || Make onscreen elements prime positive emotion | ||
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| '''Fostering [[Generative Processing]] || Generative Activity Principle || Provide prompts for learning strategies | | '''Fostering [[Generative Processing]] || Generative Activity Principle || Provide prompts for learning strategies | ||
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| || Guided Discovery Principle || Provide hints and feedback as learner solves problems | | || [[Guided Discovery Principle]] || Provide hints and feedback as learner solves problems | ||
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| || Mapping Principle || Ask learners to create a graphic organizer or concept map | | || [[Mapping Principle]] || Ask learners to create a graphic organizer or concept map | ||
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| || [[Self-Explanation Principle]] || Ask learners to explain a lesson to themselves | | || [[Self-Explanation Principle]] || Ask learners to explain a lesson to themselves | ||
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| || Drawing Principle || Ask learners to make drawings for the lesson | | || [[Drawing Principle]] || Ask learners to make drawings for the lesson | ||
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| || Imagination Principle || Ask learners to imagine drawings for the lesson | | || [[Imagination Principle]] || Ask learners to imagine drawings for the lesson | ||
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| || Guided Inquiry Principle || Encourage learners to go beyond the information given and draw their own conclusions | | || [[Guided Inquiry Principle]] || Encourage learners to go beyond the information given and draw their own conclusions | ||
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| || Feedback Principle || Provide novice students with explanatory feedback rather than corrective feedback alone | | || [[Feedback Principle]] || Provide novice students with explanatory feedback rather than corrective feedback alone | ||
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| || Learner Control Principle || Give learners control over the instruction they receive, including the ability to select and sequence content, decide their pace of progress, and choose different ways of displaying information | | || [[Learner Control Principle]] || Give learners control over the instruction they receive, including the ability to select and sequence content, decide their pace of progress, and choose different ways of displaying information | ||
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| || Cognitive Load Self-Management Principle || Teach learners the application of Cognitive Load Theory principles to manage themselves better during non-compliant instructions | | || [[Cognitive Load Self-Management Principle]] || Teach learners the application of Cognitive Load Theory principles to manage themselves better during non-compliant instructions | ||
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Revision as of 15:55, 16 December 2022
Goal | Name | Description |
---|---|---|
Basic principles | Multimedia Principle | People learn better from words and pictures than from words alone |
Multiple Representation Principle | Using diverse representations of information that help students learn more effectively | |
Expertise Reversal Principle | Knowledgeable experts require different instructional materials keeping into account their prior knowledge and skills. This would thus differ from instructional material given to novice learners. | |
Minimize extraneous processing | Coherence Principle | Eliminate extraneous material |
Signaling Principle | Highlight essential material | |
Redundancy Principle | Do not add printed text to spoken text | |
Spatial Contiguity Principle aka Cueing Principle | Place printed text near corresponding graphic | |
Temporal Contiguity Principle | Present narration and corresponding graphic simultaneously | |
Split Attention Principle | Present an integrated format of disparate sources of information | |
Worked Example Principle | Provide problem formulation and solution to help gain initial cognitive skill acquisition | |
Manage essential processing | Segmenting Principle | Break presentation into parts |
Pre-Training Principle | Describe names and characteristics of key elements before the lesson | |
Modality Principle | Use spoken rather than printed text | |
Transient Information Principle | Help comprehensive processing of spoken information or animations in learners’ working memory and integration with prior knowledge in long-term memory | |
Social and Affective Features of Multimedia Learning | Personalization Principle | Put words in conversational style |
Voice Principle | Use human voice for spoken words | |
Embodiment Principle | Give onscreen characters human-like gestures | |
Immersion Principle | Incorporate multimedia design principles in immersive virtual environments | |
Collaboration Principle | Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination | |
Animation Principle | Organize information for incremental processing allowing learners to combine information primitives progressively and hierarchically into a mental model | |
Emotion Design Principle | Make onscreen elements prime positive emotion | |
Fostering Generative Processing | Generative Activity Principle | Provide prompts for learning strategies |
Guided Discovery Principle | Provide hints and feedback as learner solves problems | |
Mapping Principle | Ask learners to create a graphic organizer or concept map | |
Self-Explanation Principle | Ask learners to explain a lesson to themselves | |
Drawing Principle | Ask learners to make drawings for the lesson | |
Imagination Principle | Ask learners to imagine drawings for the lesson | |
Guided Inquiry Principle | Encourage learners to go beyond the information given and draw their own conclusions | |
Feedback Principle | Provide novice students with explanatory feedback rather than corrective feedback alone | |
Learner Control Principle | Give learners control over the instruction they receive, including the ability to select and sequence content, decide their pace of progress, and choose different ways of displaying information | |
Cognitive Load Self-Management Principle | Teach learners the application of Cognitive Load Theory principles to manage themselves better during non-compliant instructions |