Mayer's Principles in Multimedia Learning: Difference between revisions

From ECT wiki
No edit summary
No edit summary
 
(47 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=='''Introduction to Mayer's Multimedia Principles'''==
Mayer's Principles in Multimedia Learning provide guidance for designing multimedia instruction taking into account the [[Cognitive Theory of Multimedia Learning]], [[Cognitive Load Theory]] and Baddeley's theory on working memory. The principles are aimed at achieving the three primary goals of instructional design: reduce extraneous processing, manage essential processing, and foster [[Generative Processing | generative processing]].
Mayer's Multimedia Principles are that they can be used to create more effective learning materials. By following these principles, multimedia designers can ensure that their materials are engaging and easy to understand for learners. Additionally, the principles provide a framework for creating educational content that is tailored specifically to different types of learners and their individual needs.
=='''Mayer's Multimedia Principles'''==
{| class="wikitable"
{| class="wikitable"
|+ Principles of Multimedia Learning
|+ Principles of Multimedia Learning
|-
|-
! Goal !! Principle !! Description
! Goal !! Name !! Description
|-
|-
| '''Basic principle''' || Multimedia principle || People learn better from words and pictures than from words alone
| '''Basic principles''' || [[Multimedia Principle]] || People learn better from words and pictures than from words alone
|-
|-
|  || [[Multiple Representation Principle]] || Using diverse representations of information that help students learn more effectively
|  || [[Multiple Representation Principle]] || Using diverse representations of information that help students learn more effectively
|-
|-
|  || Expertise Reversal principle || Instructional guidance beneficial for novice learners can become redundant or detrimental for more knowledgeable learners' processing
|  || [[Expertise Reversal Principle]] || Knowledgeable experts require different instructional materials keeping into account their prior knowledge and skills. This would thus differ from instructional material given to novice learners.
|-
|-
| '''Minimize extraneous processing''' || [[Coherence principle]] || Eliminate extraneous material
| '''Minimize extraneous processing''' || [[Coherence Principle]] || Eliminate extraneous material
|-
|-
|  || [[Signaling principle]] || Highlight essential material
|  || [[Signaling Principle]] || Highlight essential material
|-
|-
| || Redundancy Principle ||  Do not add printed text to spoken text
| || [[Redundancy Principle]] ||  Do not add printed text to spoken text
|-
|-
|  || Spatial Contiguity Principle ||  Do not add printed text to spoken text
|  || [[Spatial Contiguity Principle]] aka Cueing Principle||  Place printed text near corresponding graphic
|-
|-
|  || Temporal contiguity principle || Present narration and corresponding graphic simultaneously
|  || [[Temporal Contiguity Principle]] || Present narration and corresponding graphic simultaneously
|-
|  || [[Split Attention Principle]] || Present an integrated format of disparate sources of information
|-
|  || [[Worked Example Principle]] || Provide problem formulation and solution to help gain initial cognitive skill acquisition
|-
|-
|-  
|-  
|-
|-
| '''Manage essential processing''' || Segmenting principle || Break presentation into parts
| '''Manage essential processing''' || [[Segmenting Principle]] || Break presentation into parts
|-
|  || [[Pre-Training Principle]] || Describe names and characteristics of key elements before the lesson
|-
|  || [[Modality Principle]] || Use spoken rather than printed text
|-
|  || [[Transient Information Principle]] || Help comprehensive processing of spoken information or animations  in learners’ working memory and integration with prior knowledge in long-term memory
|-
|-
|-
| '''Social and Affective Features of Multimedia Learning''' || [[Personalization Principle]] || Put words in conversational style
|-
|  || [[Voice Principle]] || Use human voice for spoken words
|-
|  || [[Apprehension Principle]] || Create effective visual displays
|-
|  || [[Embodiment Principle]] ||  Give onscreen characters human-like gestures
|-
|  || [[Immersion Principle]] ||  Incorporate multimedia design principles in immersive virtual environments
|-
|  || [[Collaboration Principle]] ||  Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination
|-
|-
|  || Pre-training Principle || Describe names and characteristics of key elements before the lesson
|  || [[Animation Principle]] || Organize information for incremental processing allowing learners to combine information primitives progressively and hierarchically into a mental model
|-
|-
|  || Modality Principle || Use spoken rather than printed text
|  || [[Emotion Design Principle]] || Make onscreen elements prime positive emotion
|-
|-
|-
|-
|-
|-
| '''Fostering Generative Processing || Multimedia principle || Use words and pictures rather than words alone
| '''Fostering [[Generative Processing]] || [[Generative Activity Principle]] || Provide prompts for learning strategies
|-
|-
|  || [[Personalization principle]] || Put words in conversational style
|  || [[Guided Discovery Principle]] || Provide hints and feedback as learner solves problems
|-
|-
|  || Voice Principle || Use human voice for spoken words
|  || [[Mapping Principle]] || Ask learners to create a graphic organizer or concept map
|-
|-
|  || Embodiment principle ||  Give onscreen characters human-like gestures
|  || [[Principle of Appropriate Knowledge]] || Provide learners the necessary knowledge to retain new information
|-   
|| [[Self-Explanation Principle]] || Ask learners to explain a lesson to themselves
|-
|-
|  || Emotion Design principle || Make onscreen elements prime positive emotion
|  || [[Generative Drawing Principle]] || Ask learners to make drawings for the lesson
|-
|-
|  || Generative Activity principle || Provide prompts for learning strategies
|  || [[Imagination Principle]] || Ask learners to imagine drawings for the lesson
|-
|-
|  || Guided discovery principle || Provide hints and feedback as learner solves problems
|  || [[Guided Inquiry Principle]] || Encourage learners to go beyond the information given and draw their own conclusions
|-
|-
|  || Mapping principle || Ask learners to create a graphic organizer or concept map
|  || [[Feedback Principle]] || Provide novice students with explanatory feedback rather than corrective feedback alone
|-
|-
|  || Self-explanation principle || Ask learners to explain a lesson to themselves
|  || [[Learner Control Principle]] || Give learners control over the instruction they receive, including  the ability to select and sequence content, decide their pace of progress, and choose different ways of displaying information
|-
|-
|  || Drawing principle || Ask learners to make drawings for the lesson
|  || [[Cognitive Load Self-Management Principle]] || Teach learners the application of [[Cognitive Load Theory]] principles to manage themselves better during non-compliant instructions
|-
|-
|  || Imagination principle || Ask learners to imagine drawings for the lesson
|}
|}
=='''Importance of Mayers Principles of Multimedia Learning'''==
In order to develop learning material that contains a mix of texts, images, speech, manipulative materials and networked systems, it is necessary to develop a program that takes into account the human cognitive architecture and multimedia principles. This would ensure that the learners work in an environment that is goal-effective, effective and appealing.
Mayer's principles are a set of guidelines for designing multimedia learning materials. These principles focus on how to effectively combine text and pictures in order to maximize the learner’s understanding of the material. The main idea is that when both visual and verbal elements are used together, they can create an environment where learners can better comprehend information than if either element was presented alone.

Latest revision as of 07:23, 19 December 2022

Introduction to Mayer's Multimedia Principles[edit | edit source]

Mayer's Principles in Multimedia Learning provide guidance for designing multimedia instruction taking into account the Cognitive Theory of Multimedia Learning, Cognitive Load Theory and Baddeley's theory on working memory. The principles are aimed at achieving the three primary goals of instructional design: reduce extraneous processing, manage essential processing, and foster generative processing.

Mayer's Multimedia Principles are that they can be used to create more effective learning materials. By following these principles, multimedia designers can ensure that their materials are engaging and easy to understand for learners. Additionally, the principles provide a framework for creating educational content that is tailored specifically to different types of learners and their individual needs.

Mayer's Multimedia Principles[edit | edit source]

Principles of Multimedia Learning
Goal Name Description
Basic principles Multimedia Principle People learn better from words and pictures than from words alone
Multiple Representation Principle Using diverse representations of information that help students learn more effectively
Expertise Reversal Principle Knowledgeable experts require different instructional materials keeping into account their prior knowledge and skills. This would thus differ from instructional material given to novice learners.
Minimize extraneous processing Coherence Principle Eliminate extraneous material
Signaling Principle Highlight essential material
Redundancy Principle Do not add printed text to spoken text
Spatial Contiguity Principle aka Cueing Principle Place printed text near corresponding graphic
Temporal Contiguity Principle Present narration and corresponding graphic simultaneously
Split Attention Principle Present an integrated format of disparate sources of information
Worked Example Principle Provide problem formulation and solution to help gain initial cognitive skill acquisition
Manage essential processing Segmenting Principle Break presentation into parts
Pre-Training Principle Describe names and characteristics of key elements before the lesson
Modality Principle Use spoken rather than printed text
Transient Information Principle Help comprehensive processing of spoken information or animations in learners’ working memory and integration with prior knowledge in long-term memory
Social and Affective Features of Multimedia Learning Personalization Principle Put words in conversational style
Voice Principle Use human voice for spoken words
Apprehension Principle Create effective visual displays
Embodiment Principle Give onscreen characters human-like gestures
Immersion Principle Incorporate multimedia design principles in immersive virtual environments
Collaboration Principle Strike a balance between advantages of learning in collaborative activities and mental effort required in its coordination
Animation Principle Organize information for incremental processing allowing learners to combine information primitives progressively and hierarchically into a mental model
Emotion Design Principle Make onscreen elements prime positive emotion
Fostering Generative Processing Generative Activity Principle Provide prompts for learning strategies
Guided Discovery Principle Provide hints and feedback as learner solves problems
Mapping Principle Ask learners to create a graphic organizer or concept map
Principle of Appropriate Knowledge Provide learners the necessary knowledge to retain new information
Self-Explanation Principle Ask learners to explain a lesson to themselves
Generative Drawing Principle Ask learners to make drawings for the lesson
Imagination Principle Ask learners to imagine drawings for the lesson
Guided Inquiry Principle Encourage learners to go beyond the information given and draw their own conclusions
Feedback Principle Provide novice students with explanatory feedback rather than corrective feedback alone
Learner Control Principle Give learners control over the instruction they receive, including the ability to select and sequence content, decide their pace of progress, and choose different ways of displaying information
Cognitive Load Self-Management Principle Teach learners the application of Cognitive Load Theory principles to manage themselves better during non-compliant instructions


Importance of Mayers Principles of Multimedia Learning[edit | edit source]

In order to develop learning material that contains a mix of texts, images, speech, manipulative materials and networked systems, it is necessary to develop a program that takes into account the human cognitive architecture and multimedia principles. This would ensure that the learners work in an environment that is goal-effective, effective and appealing.

Mayer's principles are a set of guidelines for designing multimedia learning materials. These principles focus on how to effectively combine text and pictures in order to maximize the learner’s understanding of the material. The main idea is that when both visual and verbal elements are used together, they can create an environment where learners can better comprehend information than if either element was presented alone.